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May 4, 2015 Eimear Fallon
Played: The Talos Principle (2014).Assuming that first-person puzzle games are already your thing (and if they aren’t, you’ll hate this), this game largely lives or dies on the narrative told through computer terminals and time capsules littered aro…

Played: The Talos Principle (2014).

Assuming that first-person puzzle games are already your thing (and if they aren’t, you’ll hate this), this game largely lives or dies on the narrative told through computer terminals and time capsules littered around the (beautiful) environments. It’s a story with two main strands - one, on an apparent end-of-the-world scenario which contributed in one way or another to your awakening in this bizarre testing simulation, and the other on a wider discussion of the nature of the self, and what ultimately constitutes personhood. It’s that last part which will be a turn-off for some people; ultimately, the game drills down into some truly interesting questions, but to get there it has to retread a lot of ground espoused by drunk first-year philosophy majors.

I had a lot of fun with it; I missed most of the (sometimes-wonderful) Easter eggs the developers included in the game, and had to use a walkthrough for some of the latter third, but it has a difficulty curve that shouldn’t alienate most people. And it is gorgeous. The environments alone are a reason to pick it up.

Tags video games
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