Played: Grim Fandango Remastered (2015; originally 1998).
It’s almost hard to talk about this game with anything resembling objectivity, these days - Grim Fandango, for so many reasons, is bound up in the texture of my life. Adventure games were my bread and butter at the same time that my friends were either sinking time into AAA console releases, simply by virtue of the fact that I never had the technology to play graphically-rich games. I first played Grim Fandango when I was about 15, but I kept coming back to it, again and again, and it never lost its shine.
A brief primer: you are Manuel Calavera, a grim reaper and travel agent whose role is to usher newly arriving souls through the land of the dead in style. You’re washed up, trying to pay off your time, but never seem to be able to find a decent commission. Things all go pear-shaped when you finally take matters into your own hands and steal a commission, taking you on a trip through a forest infested with demon beavers, a port town where the only thing more corrupt than the casinos are the police, all the way to the edge of the world itself. A decade after I first played it, it’s still the most inventive, beautiful, brilliant game I’ve ever played.
It had been about three years since I’d last played it, this time, and the joy of this edition is that it just works as soon as you play it - for once, there’s no tinkering just to get it to work. Other than that, there are very few changes, but those that are there simply serve to improve the fidelity of the experience - the soundtrack was rerecorded by the Melbourne Symphony Orchestra, replacing the virtual instruments of the original, and the 3D models in the game were updated to HD quality, making this the best-looking version of the game I’ve seen. Part of the joy is in the fact that very little has changed - the 2D backgrounds have largely been left as-is, the dialogue is all the same, and the atmosphere is still just as enchanting as it always was.
Get it here. Like the original, it’ll run on just about anything; the only difference is that now, you don’t have to figure out how.