Resolutions Retrospective: 2013

  1. Finish Dystopolis. I did. Sort of. It’s in Arden’s hands, currently, and she’ll edit it soon enough. I’m planning to send it to Ele and Casey in turn after that, and by round three I’m hoping I’ll have something publishable. But I have a completed draft. Expect to see it next year.
  2. Watch more films. I watched a hundred this year, which outshines the last by a lot. More on that in another post.
  3. Read more. I’m not sure I did. I got through a few books, but finding the patience to sit down and lose myself for hours on end was sometimes hard. I have a big queue to get through, though.

And here’s where things trail off. I had three more, but they all concerned life after moving to the USA - not quite considering that, actually, things might take a little longer than I anticipated. 2013 has been a year about learning to wait - for petition approvals, for interview dates, and currently for my passport in the mail - and while there’ll be waiting in my future too, it’ll be of a different sort. I’ll arrive in the US, and have to apply and wait for my Employment Authorisation Document, and my permanent residence card, but I’ll be doing so while next to the person I love more than anything else.

The things I’ve learned this year, I couldn’t have predicted at the end of 2012. I’ve discovered how to be my own person. How to find a quiet moment, and not fill it with every unsolved anxiety lingering at the back of my head. I have watched Arden grow from afar this year, and begin a remarkable social trajectory, and because I’m three thousand miles away it’s been remote from my own development in almost every sense. This year, I learned not to resent or envy the beauty of the lives of others when my own is utterly unremarkable. This is a complex one - I always want to improve as a human being, to seek out new experiences, but I also want to be happy when life denies me those opportunities, especially when it’s for reasons that are complex.

Lots of quiet lessons. I became more socially confident, because my job demanded it - I can talk to people without mumbling, sustain eye contact, and integrate well as part of a team. (Now hire me.) I worked out when to contain my emotions for the sake of propriety, and when to speak out. There’s a self-awareness I’ve discovered, but the right kind - the kind that improves my ability to assess situations and act appropriately, rather than the kind that cripples.

2014 is going to be a strange one. But we’ll talk about that in the next post.

2013 In Film

Films of the Year

Spring Breakers. I have gotten to the end of 2013, and I still have violently mixed feelings about this film. It’s either one of the best works of art of the 21st century, or total garbage, but it definitely isn’t anywhere in between. I might hate this film - I haven’t decided - but I love the reaction it gave me.

Iron Man 3. I was initially going to write an essay about this (someone else beat me to the punch) but this felt less like a superhero film and more like a spiritual sequel to Kiss Kiss, Bang Bang. Every line in this is perfectly crafted.

Smashed. I’m not sure how I’ve managed to miss so much independent cinema over the last couple of years, but this one was definitely an oversight - it’s heartbreaking, and perfectly acted, and hit home in so many ways.

Blue Is The Warmest Colour. This one kind of came out of nowhere, right at the end of the year, and as such I wrote about it very recently. Click the title to see those thoughts.

Number of films seen this year: 100. You can go through all of them at this here link, or if you just want a list then you can see that in a plain text file here.

Number of cinema trips: 12. That’s probably a record low. This year, I’ve had to save a lot of money for current and future visa expenses, and as a result disposable income has been a little lacking. That doesn’t explain the relative lack of films viewed at home, but it might explain the dampened enthusiasm.

A couple of highlights in that list, selected purely on the basis of their cinematic merit, are Gravity (which I saw in the Manchester IMAX) and Fear and Loathing in Las Vegas (which I’d never seen on a big screen before, and benefited hugely from a massive sound system).

Number of films I’d seen before: 12. To Kill A Mockingbird and Ocean’s Eleven merited repeat viewings. The rest were a mixed bag. I really wish I hadn’t come back to Stranger Than Fiction; the Emma Thompson in my memory was not the same as the one depicted on-screen.

Films I wrote about for Bright Wall/Dark Room: 2. Spring Breakers, and Good Night, and Good Luck. Equally proud of both of those. Let’s go for three next year.

Films I really should have gotten around to seeing sooner: 5. The Graduate is on this list. So is Whip It. Diverse tastes.

Films I own that I have yet to sit down and watch: 222. Roll on 2014.

A few more thoughts about Blue Is The Warmest Colour and sex in cinema

Talking a little more about the sexuality in Blue Is The Warmest Colour: I’ve read a couple of pieces that see it as more of a stark portrayal than made with a specific erotic appeal. There’s an argument, probably, that the scenes that garnered the film an NC-17 in the US (and an 18 here) are there to show the evolution of the relationship between Adele and Emma in a natural way, rather than a whirlwind montage of billowing curtains and a couple of boob shots.

I’m not sure how much I buy this. The camera does linger a little long on the actresses’ butts, but it does the same for their faces, and gets remarkably close with skin in general - even in a non-sexual context, there’s a textural, hyper-physical palette here that’s designed to intoxicate. It’s possible that those lingering ass shots are more to do with the fact of what an ass is - a comparatively large area of a physical body to concentrate on - but that’s only a possible interpretation, not an undeniable takeaway.

One thing I would argue here is that this film definitely doesn’t deserve such a high age certificate. In France, the movie received a 12 rating. I’m not sure I agree with that, necessarily, but my argument against that would be due to the amount of emotional distress portrayed in this film; it is devastating at times, and I’d want someone watching it to be able to process it maturely. But there are films here with 12 certificates where characters are beheaded, or gushing blood, and there is none of that in this film. Sex, yes. Graphic sex, maybe, though the shots of genitalia are fleeting at best.

I suspect what gave the film an 18 here was the fact that in one scene, we see a character with an erection (blink and you’ll miss it) and a hard cock on screen breaks one of the cardinal rules of the BBFC. One wonders how those men (and the majority of BBFC censors are men) fuck their wives. Limply, I suppose.

It makes you wonder about the repression of sexual desire in cinema, and how twisted it is - pornified or not, this is still a remarkably frank portrayal, and far more emotionally honest than any potential Hollywoodised version. In this country, the age of consent is 16, with a strong recommendation by the Crown court to not penalise two minors engaged in consensual sexual activity; inevitably, that means that there are plenty of 14- and 15-year-olds who have both the physical and emotional capacity to fuck, but not the ability to (legally) see the same act performed by others, simulated or otherwise. It’s backwards. Even in the US, where the age of consent is (mostly, and ridiculously) 18, sex is far more taboo than violence.

Ah well. Blame the Christians, I guess.

On Your Behalf, And At Your Expense

I think there are two basic rules for satirical work, though they can be left open to interpretation. These are:

  1. Satire should be used by the weak to mock the strong.
  2. However it’s achieved, the intent of the author has to be evident in the work itself.

This isn’t a controversial definition. Some might take issue with the former, and there certainly is something to the claim that the flaws of the weak still deserve scrutiny; after all, while most people would agree that a lot of radical feminists belong to groups that are marginalised and lacking privilege, there is still an ideology being espoused that’s problematic at best (not least certain attitudes regarding transgender women).

That’s a sidebar, though - ideology belongs in its own strange camp, and there are aspects of satire that wouldn’t apply in that sort of space. I feel comfortable attacking Republican representatives by calling them senile, decrepit old men as part of making a wider point about their horrible values; by contrast, calling veterans of the Second World War the same would be spiteful and lacking in any wider context.

This first rule is forgotten by patently unfunny people when they try and justify so-called “offensive” humour. Jokes about women being bitches or whores, quips about black people and ironic appropriation of marginalised cultures are excused as “just a joke”, but don’t seem all that funny when you work out who the butt of those jokes really are. (Interestingly, I think this is why comedians like Louis CK complicate this dynamic - he jokes about truly horrific stuff, but often in a way that makes him the butt of his jokes, rather than the victims and downtrodden people he references. But that’s another story.)

What’s infuriating me more lately, though, is the ignorance of that second rule by both sides. There are those who try and state that their work is satire without any clues whatsoever in the work. They tend to be in the same camp as the people above, though not exclusively. But on the other side, there are people who claim that because a piece of work isn’t overblown or belabouring a point - effectively sticking up a banner with giant red text proclaiming the work’s message - it can’t be seen as satirical.

To take an example that’s presumably faded a little from popular outrage to the point where it can be discussed rationally (so, not Grand Theft Auto V), Far Cry 3 was a perfect example of both of those outlooks being touted every five minutes at the time of the game’s release.

Jeffrey Yohalem, the game’s creative director, was very clear in interviews that the portrayal of racial stereotypes in Far Cry 3 was done with greater authorial oversight, and that the idea of the protagonist as a “white messiah” was executed with tongue firmly in cheek.

The wider reaction differed from this outlook, though in what respect is what deserves some recognition. There were plenty who thought that Far Cry 3 delivered its satire perfectly, for better or worse - quite a lot glossed over the more problematic aspects, and a select few made an earnest attempt to pick apart those areas and justify them in the context of the whole game. On the flip side, there were plenty of people who were outraged, calling Yohalem an out-and-out racist and worse, who refused to even acknowledge Far Cry 3 as a satirical enterprise, flawed or otherwise.

(I should add, at this point, that the issue of race isn’t the only thing that Far Cry 3 tries to explore, and on the topic of sexual violence it delivers extremely poorly, though not in the way games tend to. Rather than sensationalising or, worse, titillating the player, it instead refuses to engage with the issue at all, which is almost okay until you argue - as Yohalem did - that there was a disappointingly facile point to it all.)

One of the best examples of satire that I’ve ever heard is Peter Cook’s portrayal of the late prime minister Harold MacMillan, where he delivers a pitch-perfect impression filled with MacMillan’s signature xenophobia and casual idiocy. There is very little that explicitly condemns MacMillan, and hardly anything that the man couldn’t plausibly end up saying - it’s an eerily on-point impersonation as condemnation, rather than a pointed comment from the outside. There is a reason why politicians are so open to satire - all it takes is for someone more eloquent to stand on a stage and repeat their words verbatim for it to be cast in a different light, because by that point the only thing that needs to change is the context. Jon Stewart can just play clips of Republican party members talking about the government shutdown, and the comedic work is done for him.

Racism is a harder one to tackle, because outside the core of deliberate bigots, there are plenty of people who might slide into racism accidentally or “ironically” (and, again - talking about “ironic” racism is a discussion for another day, but we’ll move on and just call it for what it is - racism). Miley Cyrus twerking is not as awful as Arizona requiring everyone to carry their identity papers, ready for aggressive racial profiling, but it’s still part of the same culture.

Again, politicians are easy to satirise because the divide between us and them sometimes feels like a gulf. Racism does not afford the same opportunity. We might have family members who are racist, or friends who make racist jokes, and usually we find enough in their characters to redeem them to justify keeping the connection there.

And that’s not to say you can’t satirise racism. Of course you can. But it’s a harder thing to achieve, and - here’s the key - when you’re dealing with something that requires shades of subtlety, unless you’re disarmingly proficient, you will probably paint some of those shades wrong. In Far Cry 3, those shades come up in the NPCs who continue their archaic tribal dancing even when you aren’t looking in their direction (implying, contrary to Yohalem’s assertion, that it’s not just an elaborate performance intended to deceive the protagonist), or the fact that all of the island’s inhabitants tend to look the same (despite the massive diversity among the largely-white principal cast). Or the fact that the main antagonist is considerably whiter than the people to which he belongs. Or the fact that one of the most deplorable characters you encounter also happens to be one of the most charismatic, even likeable at points.

Far Cry 3 is a satirical work with gaping flaws - flaws that often render the project of satire altogether unsuccessful. But it still feels like an attempt at satire.

There is very little in the game that doesn’t feel like it has an authorial stamp on it. Everything has a purpose beyond the fact of the events themselves, whether it’s the liberal borrowing from Heart of Darkness and Alice in Wonderland, or the action-movie tropes it sometimes borrows and subverts, down to the aspects where the directorial vision has failed. There is a point to everything, but it’s muddled.

What’s hard to figure out, for me, is whether failed attempts are okay. There are very few big-budget games that actively satirise their subjects. Most play relatively uncontroversial stories straight. Some play controversial stories straight (by “controversial”, here, I mean of the hopelessly boring variety - casual references to sex and violence for the sake of marketing pull, rather than any real intelligence). Some opt for out-and-out parody. I’d argue that the Saints Row franchise is a stellar example of a parody of Grand Theft Auto-style games, but it lacks the wit or pointedness to really be called satire.

Spec Ops: The Line was an interesting, if humourless satire of military shooters, though that comes with its own issues and dissonance. There are aspects of Gone Home, particularly early on, that satirise tropes in horror games by repeating and then subverting them. These are fairly easy things to satirise, though.

I’m reluctant to play this card, because I don’t think that a lack of first-hand experience denies people from eloquent expression of fictionalised marginalisation, but there has to be something in the fact that the games industry is dominated by white men. And I mean that in the plural, here, because what often comes across isn’t an individual perspective, but the atmosphere in which those men communicate - one that doesn’t have to deal with racism, or sexism, by virtue of their privilege. These are things they can certainly learn about, and perhaps some writers in the big-budget games industry have even had to deal with this sort of thing first-hand. Jennifer Hepler faced a lot of bile as a writer on the Mass Effect franchise, for one, escalating to threats against her family; all that said, BioWare’s work of late has generally been more sophisticated regarding gender issues than most other studios.

Personally, I think that denying the possibility of a successful satire of racism or sexism to a particular demographic is a bad idea. I’ve experienced this sort of thing myself, incidentally: in the book I’m currently editing, I’ve written three female protagonists, and as a fairly well-studied feminist who’s borne witness to plenty of real-world prejudice I still feel abject terror that I’m doing something wrong. But even allowing for that, writers who want to get their teeth into issues that are outside their own lived experience need to research this sort of thing thoroughly, especially when there’s a chance of trivialising the lives of minorities for the sake of a cheap point. When you play with the lives of the weak, even if you’re using them to make a point about the strong, it makes sense to take extra care.

An unordered list of things you need to do when you move to the United States of America

  • Try not to panic.
  • Suddenly scrabble around for “documentary proof of a relationship”. This can be: ticket stubs, flight itineraries, Skype call records, photographs. This cannot be: late-night explicit Skype chatlogs, half-finished erotica, a nagging sense of loss whenever you leave each other.
  • Somehow amass £2,500 in savings from a job that pays you £6,000 a year. Do this by obsessively accounting for every expense, continuing to live in your parents’ house, and taking on extra work whenever you can.
  • Really, don’t panic. It’s going to be okay.
  • Go to London and pay £227 for a doctor to examine every part of your body, including but not limited to a chest x-ray and careful inspection of your genitals. Pay another £150 for vaccines that you would never need in the UK, including but not limited to rabies, rotavirus, and hepatitis B.
  • Pay another doctor in America $20 to look at your newly-completed vaccination records and copy them onto a form, then put it in an envelope.
  • Get used to doing everything in triplicate.
  • Get used to waiting.
  • Make vague plans for the things you can plan: getting a US driver’s licence, a rough picture of the job market in the US, where you’re going to get married. Try and keep them as firm as you can without over-planning.
  • I mean it, panicking solves nothing. I know that living and breathing bureaucracy for two years of your life isn’t what we in the business call “fun”, but there is an endgame here.
  • Try and remember that other people are going through this process because if they don’t, they’ll be executed by authoritarian governments.
  • Don’t deliberately go looking for horror stories on visa forums. Keep in mind the statistics - that, taking into account appeals, 99% of the people applying for this visa have it granted. Which, given that it’s also the visa with the highest rate of fraud, is not a bad statistic.
  • Try and gently loosen ties without severing them altogether. Gear up for departure. Don’t obsess over what you’re leaving behind, but don’t ignore it either.
  • Remember why you’re doing this. Remember that a few thousand miles away is the person who changed your life, who makes you laugh more than everyone else you know combined, who inspires you to work harder and make art in a way that no-one else does, who is so jaw-droppingly beautiful that you sometimes need to pinch yourself when you’re in a room together.
  • Don’t allow a mountain of paperwork to distract from essential truths, like the fact that buried under that mountain is love so impossibly solid and secure that you’re amazed it exists.
  • Keep in mind: a green card is just a means to an end, and that end is fantastic.

Why sexual violence is different

(TW: rape, violence)

This is something about Hotline Miami 2. There are more passionately-argued, cleverer pieces out there - and, given a week or so, there will probably be more. Still. A bit of a personal exorcism, this one.

In the opening to Hotline Miami 2, you are wearing a pig mask. A tutorial guides you through a building as you kill a couple of blank looking men, at first with your hands, then a blunt instrument, then a shotgun. You do a lot of this sort of stuff in Hotline Miami, the predecessor, a game that emulated the mood of the Nicolas Winding Refn film Drive, which in turn was blindingly close to the noir novel of the same name by James Sallis. Drive paints a canvas of neon-soaked violence, leaving just enough room to question whether or not it’s all worth it. In Hotline Miami, after you clear each stage, you’re forced to retrace your steps in almost-silence, trudging through the gore-strewn corridors. This is after you’ve spent hours angrily mashing buttons, cursing the pixels on screen to hurry up and die already. The game makes you party to its bloodlust, then lays bare the horror once it’s all over. I quite liked it. In fact, a lot of people did.

Hotline Miami 2 diverges from this template in its opening moments. After the first couple of murders, you shoot a woman, then rape her as everything else fades to black. Then the lights come up, and it’s revealed that you’re on a film set. The murders were not real. The rape was not real. You are given tips. Be more aggressive. To the girl: be more girly. It’s played tongue-in-cheek - a pastiche of the Michael Bay-esque director who’d play things purely for the sake of their gratuitousness.

Here are some things you can’t argue about this sequence if you enjoyed Hotline Miami:

  • This is too violent. In terms of sheer extremity, this is not new. In Hotline Miami, you slice people’s throats open. You beat them to a pulp with a baseball bat. You lop their heads off with a samurai sword, and this is only beginning to touch on the depravity involved. In terms of the act itself, rape is not worse than mass murder.
  • Making it metafictional makes no difference. The protagonist of Hotline Miami has an unreliable memory, and it’s integral to the plot. Here, the vague idea is that of a slasher movie being acted out, and there’s some of the blasé attitude of certain cheap horror filmmakers in the director we see. This is not being played straight.
  • You can’t do something like this, because someone with PTSD might see it. Although this probably needs qualifying, there are plenty of people out there who develop PTSD after seeing extreme violence of a non-sexual nature, and the first game would be just as likely to trigger flashbacks and panic attacks for those people. I know someone who served two active tours of duty at the age of 21; now, around thirty years later, he still can’t watch action films because the sound of gunfire in any context gives him really bad anxiety. It’s a harsh truth, but personal responsibility has to come first when it comes to the media we consume.

But. What comes first is not an interesting or all that important conversation. It’s a bit like the mayor of Chicago responding to gang violence by advising young people to not get shot. Fairly sound advice, but not exactly useful.

By virtue of its existence, Hotline Miami 2 is a cultural product. It doesn’t exist in a vacuum.

Part of that culture is one that reacted with horror to I Spit On Your Grave not because of the awful rape scene it depicts at the start, but because the girl chose to enact her revenge in an extremely violent manner. Another part is that somewhere between 20 and 25% of women will be sexually assaulted at some point in their life, and the overwhelming majority will already know the perpetrator. Another part is that the US Army is currently in full-on damage control after the sexual assault of women was described as an “institutional epidemic”, and the two men in charge of complaints of that nature ended up being arrested for exactly the sort of crime they were supposed to be preventing.

Another part is that the film industry, which this is giving a knowing wink towards, and the burgeoning video games industry have so far buried this narrative in favour of a much simpler one - the masked villain, out to ruin everyone’s day. It’s cheap. It’s easy. It requires very little creative investment in the victim.

This is not innocuous.

What it is is harder to define. Games where shooting a thousand men serves as an endgame do not, presumably, turn us all into mass murderers (or, if we want to adopt a more reasonable-sounding word, soldiers). But then, we have already more or less decided as a society that killing people is wrong.

As for sexual assault… one needs a little moderation here. Asked bluntly if rape is a bad thing, the vast majority would presumably respond with a resounding yes, but everything surrounding that is a lot murkier. The victims of the Steubenville rapists were openly described by classmates as having acted irresponsibly, publicly shamed and vilified by both the media and the local residents while we heard the sob story of two young men whose lives would be changed forever. Playing college football apparently makes you more sympathetic when you’re on trial for destroying someone’s life.

But it’s everything leading up to that, too. A culture that mandates what women should and shouldn’t be wearing, how they should or shouldn’t look, down to surgical precision. One where we pour so much effort into advising women how to keep themselves safe (something, by the way, we should continue to do if only by necessity) while spending very little time educating men on how to act. Even now, there are large swathes of society that think of “feminist” as a dirty word or, at best, something to be smirked at and quickly dismissed.

The point of all of this is that we’ve sacrificed so much for the sake of drama when it comes to depicting sexual violence, and our culture has played right into the hands of a society that has some warped views when it comes to rape. I’m not saying that culture has to be the great Truth-Wielder - if that were the case, the fun, stylised violence of a game like Borderlands 2 wouldn’t exist, and the entire Saints Row franchise would have to be shredded - but if every take on a certain act plays into the dominant ideology, then creative work isn’t doing anything. It’s holding a mirror up to the world, with zero interest in whether or not people are going to contemplate their reflections.

Back to Hotline Miami 2. It worries me, because the hierarchy of meaning here seems out of sync. First, there’s the shock value. Hotline Miami 2! You thought you’d seen it all - oh wait, no you didn’t!

If you’ve got this far, I don’t need to tell you that that’s cheap, stupid, and not deserving of the dense narrative of the original game.

Second - the joking nod to B-grade slasher flicks. Here, for me, is where it falls apart. The lines of the director, the clear contrast from the nightmare of seconds before - it’s intended to be funny. It’s a joke, primarily at the expense of the people who made those films. But it’s a throwaway moment. It’s by no means an elaborate deconstruction of a harrowing scene. Let me just state that on its own.

There is so much tied up in sexual assault - culturally, socially, morally - and this eschews all of that in favour of a knowing nod towards Hollywood.

For me, that’s not really offensive for the obvious reasons. I am jaded by now when it comes to violence against women. It’s omnipresent, and I don’t have the energy in me to be in a state of constant outrage - though I live in constant admiration of the fierce, brilliant people who somehow manage it. It’s offensive to me because it’s lazy storytelling. The violence in Hotline Miami was in service to some disturbing, often labyrinthine philosophical questions. Here, the rape of a woman is in service to a quip.

By the end of the game, it could be something equally deserving of the title - we are, after all, talking about the first seven minutes - but this feels like a step down. There is a colossal level of naïveté involved in thinking that, because it rivals murder in physical extremity and immediate horror, rape is a perfectly equivalent game mechanic. But last time I checked, one in five people were not shot multiple times then shamed into never speaking about it or identifying their assailant. Because that would be insane, and if it were the case then we’d have to do a lot of serious work before trivialising it in a video game. That’s what they’re dealing with, here. Or, rather, not.

Spring Breakers (2012)

brightwalldarkroom:

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THE AMERICAN DREAM Y’ALL.

by Christopher Fraser

It’s easy to think of the movie-going experience as passive – you sit down, the lights dim, and for the next hundred minutes or so someone has a direct synaptic connection to you. Whatever happens, you’re the passive receiver, and all you need to do is decide whether you like the content being piped into your brain.

A lot of films operate like this. They have ideologies, firm visual sensibilities, a grand, directorial vision, and all you need to do is sit back and take it. (This, by the way, isn’t necessarily a bad thing.) Spring Breakers doesn’t work like this. It’s the first film I’ve seen where the lights came up and I felt almost euphoric – not from the preceding ninety minutes, but from the collective sigh of relief coming from every other seat.

Spring Breakers forces you to participate in it. Harmony Korine presents you with a canvas so rote that at times you’re amazed that the borderline-pornographic sequences on display are leaving you so cold. There are dozens of tits—bouncing and jiggling and covered in liquor and cocaine—but remarkably little titillation. The cinema I sat in was filled with typically brazen adolescent men, but the overwhelming atmosphere was one of discomfort. There was the feeling that all of this was a little too obvious, so by the books that it leaves space for the rest of your mind to conjure up theories about what’s really going on.

And it’s at this point where people start to hate it.

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Drab and lifeless, lacking substance, even rape apologia at its worst – a lot of people have weighed in against this film, and it’s definitely possible to read it that way. The film splashes us with lurid colour, paints caricatures rather than characters, and delights in constant repetition. There are no obvious clues; despite all the neon, none of the signs read Satire This Way. There are genuinely funny moments (pink ski masks, a piano, a gangster rapper crooning Britney Spears songs), but even those moments leave you wondering what the point of it all is.

Films like this excite me, because I’m indecisive, and when I’m asked to reach out and complete the contract between the artist and the viewer, I keep changing my mind. At the moment, I think that Spring Breakers is an excellent piece of satire that depicts youthful nihilism and then takes it to horribly logical extremes; tomorrow, I might shrug it off as a stupid, needlessly exploitative and cynical vision of young people.

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I’m British, which I think only adds to the confusion in this case. I actually had cause to visit New College of Florida—the primary campus location at the start of the film—back in 2009 (if you look closely, there’s a scene where their 50th Anniversary banners are flying proudly; one wonders if they regret the accidental promotion now). It’s quiet, bookish – there are only a few hundred students (I attended a university with around 15,000), and not the backdrop I’d expect for the kind of decadence on display in Spring Breakers. I met a few people during my visit, and, while they were all perfectly lovely, none of them really seemed the type to disrobe in a heartbeat, run along the boardwalk, and scream “spring break forever, bitches”.

This isn’t to say that the stereotype doesn’t exist – New College, after all, was just a filming location, and it’s reasonable to assume that a tiny, aggressively rigorous liberal arts college probably isn’t the natural habitat for nihilistic softcore misogyny. But it might be fair to say that, for Spring Breakers to really work and make you question its motives, the culture that it apes needs to be worth this level of scrutiny. Essentially, for Harmony Korine to have a point worth making about decadent twenty-somethings—desperately fornicating in the streets and committing casual acts of violence so they have the funds to keep the party going—those decadent twenty-somethings need to already exist.

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From my quaint, suburban, sexually repressed vantage point, I can only wonder if they do. Girls Gone Wild and Jersey Shore might be about real people, but they can hardly be considered documentary filmmaking. I have heard horror stories about Ibiza and Magaluf – arguably Europe’s Daytona Beach – but have never witnessed it myself. There’s the real, oppressive sense that the world of Spring Breakers exists, but I’ve only ever seen it on a screen, or heard about it through an anecdote.

Maybe it should be a point of recognition that Korine came from a similar viewpoint – he never went on spring break, so maybe this is all a fever-dream, a dystopian view of what America’s youth might actually be like. I don’t usually spend my time questioning how “real” films are, but here it feels critical. I’ve never been on some wild, decadent vacation in the sun. I haven’t even been to that many house parties. But I still feel that white rapper-cum-gangsters roam the streets in Florida, and that there really are countless girls and boys writhing around hotels and beach parties for a couple of weeks a year—but without the knowledge that they’re really there, it’s hard to be sure that the whole phenomenon needs dissecting.

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With all of that in mind, I keep coming back to James Franco. The female leads, despite career history, actually feel perfectly cast – all teen heartthrobs coming out of their shells, shedding clothes and inhibitions and an entire demographic in one stylish swoop. And casting Gucci Mane as a rival gangster rapper works, notably because he already is one. But Franco feels as alien as his character’s namesake. He does a commendable job, and disappears behind the silver grill of teeth and spaced-out drawl, but in a film that largely feels disturbingly close to something real, Franco treads a fine line between slipping out of view and leaping out of the screen.

That might be it, though. A fine line. Heady, disturbing satire, balanced (however improbably) against absurd comedy, never quite figuring out where it wants to sit. It reaches out and asks you to fill in the blanks, then rearranges the pieces every time you try and make contact. It’s thrilling, and infuriating. A dozen meaningless aphorisms that occasionally flicker with charge, but never long enough to allow you to really figure them out. Spring break forever, bitches.

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Christopher Fraser is a science fiction writer living in the north of England. He has a website. He hopes there is more to life than bikinis and big booties.

This is a thing that I wrote.

Structure

It’s been a while since I sat down with the sole intention of spilling my thoughts onto here, and I’ve been trying to figure out why that is. I’m at a bit of a weird stage at the moment - like a thousand tiny threads are wrapped around my limbs, and they’re pulling in different directions without warning. Objectively, my life isn’t a challenge at the moment, but the less predictable parts of my brain can turn the most mundane of events into an opportunity for joy or a total ordeal.

Maybe I should take stock. So.

My writing is ticking along. If you haven’t yet glanced at the recent piece I wrote for A Bright Wall In A Dark Room, you could do that. I’ve also been posting progress reports on Dystopolis in this tag, and I’ve started writing something about Four Lions that’ll end up somewhere (it might be here, if I can’t get anyone else to take interest, but it’s a while off). I think I can say I’m just about back into the swing of things. Where I might have written something like this in the past, now I’ll open Word and keep working on short stories or essays. I’m even collaborating again, working on a piece of interactive fiction with Joe. I’m managing my time a little better.

I’ve been reaching out a little more often. One thing I regret over the last year or so is isolating myself a little, neglecting the community value you can get from a website like this, and I’m hoping to do a little more to make myself available. There’s the URL change, the willingness to use my real name again; there are people I wouldn’t wish this openness on, but my skin is thick enough to take the occasional unpleasant comment with the good.

I still don’t quite have the best handle on things. I spent three hours tonight trying to set up a PC game before I realised the futility of what I was doing, and by that time I’d - well - spent three hours on it. Sometimes I’ll still put things off. Sometimes I’ll still fall into dwelling on negative thoughts. I’m not perfect, and feeling better about myself is always going to be a work-in-progress.

Because a few of you have asked: yes, I’m still engaged, and yes, I’m still moving to the United States at some point this year. We’re yet to put in the visa petition (it’s likely to be next week, but there are inevitable hurdles to something like this that you just have to be philosophical about). I still struggle to articulate my feelings about this whole process, even to myself. There are background certainties - that I’m in love, and that this is what I want to do - but the day-to-day throws up a lot of feelings that are difficult to understand.

There are a couple of things I might start to do soon. Podcasting is one; getting fitter is another (I’m still waiting for warmer weather, and it snowed today). I’m nervous about both.

Hanging in there.